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Sulfuras

Menethil's Gift

Sulfuras · quest entry 5464

Eastern Plaguelands — zone entry 139, named from this realm's area table.

Quest level
60
Required level
57
Base experience value
8,300
Money at the level cap
4g 98s 0c
How it is completed
stored id 2
Quest type
stored id 1

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Menethil's Gift game object

One start, from this realm's own gameobject table.

In the realm's own chain

PositionQuest
Previous Menethil's Gift

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount
Asked for Soulbound Keepsake 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

The soul of the fallen clings to that which represents its former life and transforms the item into a soulbound keepsake. You pick the item up and place it in your pack.

Objectives

Take the Soulbound Keepsake to Leonid Barthalomew in Eastern Plaguelands.

When the items are handed over

<Leonid shudders.>

What the quest-giver says at the end

As the soul clung to the keepsake, so shall it cling to the physical form of Ras Frostwhisper.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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