Morbent Fel
Sulfuras · quest entry 55
Duskwood — zone entry 10, named from this realm's area table.
- Quest level
- 32
- Required level
- 20
- Base experience value
- 3,850
- Money at the level cap
- 0g 23s 40c
- How it is completed
- stored id 2
- Quest type
- stored id 1
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Sven Yorgen | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Armed and Ready |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 | |
| Reward | 1 | |
| One of these rewards | 1 | |
| One of these rewards | 1 | |
| One of these rewards | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
Morbent Fel hides in his lair, the house perched atop the hill to the east overlooking the Raven Hill cemetery. His time in this land is drawing to an end...$B$BUse Morbent's Bane against him. It will render his protective magics powerless.$B$BSlay him. Slay him, and save us from his wickedness. Be the instrument of my revenge, and a hero of Duskwood!
Objectives
Use Morbent's Bane on Morbent Fel, kill Morbent Fel, then return Morbent's Bane to Sven at his camp.
When the items are handed over
Is Morbent Fel defeated?!
What the quest-giver says at the end
Morbent Fel has been defeated. The dark riders are still at large, but a small piece of that which I had hoped beyond hope has come to pass.$B$BYou have done the impossible, and your deeds will forever live in the legends of Duskwood.$B$BGo, $N. And perhaps, one day, fate may bring you back to me...
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.