The Night Watch
Sulfuras · quest entry 56
Duskwood — zone entry 10, named from this realm's area table.
- Quest level
- 24
- Required level
- 18
- Base experience value
- 1,450
- Money
- 0g 17s 0c
- Money at the level cap
- 0g 9s 0c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Commander Althea Ebonlocke | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|
This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.
The gossip a player reads first
As Commander of The Night Watch it is my sworn duty to protect the citizens of Darkshire. Stormwind has retracted their commissioned guards from their posts here, leaving us to our own devices.$b$bIf you feel worthy of the task, we need your help! Assist The Night Watch by venturing forth into Tranquil Gardens, just south of Darkshire, and slaying 8 Skeletal Warriors and 6 Skeletal Mages. The undead threat must be thwarted!
Objectives
Commander Althea Ebonlocke of Darkshire wants you to kill 8 Skeletal Warriors and 6 Skeletal Mages.
When the items are handed over
I see you are back, $n. If you wish to prove yourself to be of service to The Night Watch, return to me once you have slain 8 Skeletal Warriors and 6 Skeletal Mages.
What the quest-giver says at the end
Splendid, $n. For your service to the people of Darkshire you shall be rewarded.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.