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Sulfuras

Of Love and Family

Sulfuras · quest entry 5848

Stratholme — zone entry 2017, named from this realm's area table.

Quest level
60
Required level
52
Base experience value
6,600
Money at the level cap
3g 96s 0c
How it is completed
stored id 2
Quest type
stored id 81

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Artist Renfray creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous Of Love and Family

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount
Asked for Of Love and Family 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

The painting... It hung on the wall of my workshop - inside the Order's barracks - for years.$B$BAfter Tirion's trial was over, I knew that I could no longer keep the painting visible. I hid it in a place that they would never think to look.$B$BTravel to Stratholme and make your way deep inside what is now the Scarlet Bastion, search for a painting of our twin moons. Chip away at the paint until you uncover my master work, 'Of Love and Family.'$B$BMay the Light guide your actions.

Objectives

Travel to Stratholme, in the northern part of the Plaguelands. It is in the Scarlet Bastion that you will find the painting 'Of Love and Family,' hidden behind another painting depicting the twin moons of our world.$B$BReturn the painting to Tirion Fordring.

When the items are handed over

The painting, $N. Do you have the painting?

What the quest-giver says at the end

<Tirion nearly collapses when he sees the painting.>$B$B<He begins to sob in an almost frenetic manner.>

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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