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Sulfuras

To Kill With Purpose

Sulfuras · quest entry 6022

Eastern Plaguelands — zone entry 139, named from this realm's area table.

Quest level
58
Required level
54
Base experience value
6,200
Money
0g 90s 0c
Money at the level cap
3g 72s 0c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Nathanos Blightcaller creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount
Asked for Coagulated Rot 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

You kill with purpose while you remain on my stead.$B$BYour first task is to feed my hounds.$B$BTake this mortar and pestle and travel to Corin's Crossing. Once there, you will find a robust selection of Scourge to slaughter. From their fresh carcasses I need living rot. Take that living rot and grind it up in the mortar, then let it sit to coagulate. Bring the coagulated rot back here.$B$BAnd imbecile, realize that living rot from the undead doesn't remain 'living' for very long. You must kill quickly!

Objectives

Travel to Corin's Crossing to the east and slaughter the Scourge that inhabit the town. Collect 7 pieces of Living Rot in under 10 minutes. Use the Mortar and Pestle to grind the Living Rot into Coagulated Rot.

When the items are handed over

Are you crying? If this is too 'tedious' for you, 'hero,' I recommend that you head back to the Dark Lady and inform her of the horrible mistreatment you received at my farmstead.$B$BNow get out of my sight!

What the quest-giver says at the end

Disappointing. I was hoping that I'd be feeding you to my hounds, instead.$B$B<Nathanos sighs.>$B$BWell, at least they'll have something to eat.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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