Un-Life's Little Annoyances
Sulfuras · quest entry 6042
Eastern Plaguelands — zone entry 139, named from this realm's area table.
- Quest level
- 58
- Required level
- 54
- Base experience value
- 6,200
- Money
- 0g 90s 0c
- Money at the level cap
- 3g 72s 0c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Nathanos Blightcaller | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|
This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.
The gossip a player reads first
You cannot take two steps off of this farm without running into one of those obnoxious bats. I want to be able to take the hounds out and slaughter Scourge without being accosted by any damned, dirty bats. Obviously, I have better things to do with my time than mindlessly kill bats day in and day out. You, however, do not.$B$BWhat? Your training? This is your training! Now get out of my sight and don't come back until you've killed a fair number of those winged demons. Don't disappoint me.
Objectives
Slay 20 Noxious Plaguebats and 10 Monstrous Plaguebats. Return to Nathanos Blightcaller when you are finished.
When the items are handed over
It could have been worse. I could have had you collecting bat guano.$B$B<Nathanos stares at you in contemplation.>$B$BHrm... Hey! Wait a minute. Where are you going?
What the quest-giver says at the end
It's incredible what a little anger and rage can get accomplished.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.