The Crimson Courier
Sulfuras · quest entry 6145
Eastern Plaguelands — zone entry 139, named from this realm's area table.
- Quest level
- 60
- Required level
- 56
- Base experience value
- 6,600
- Money at the level cap
- 3g 96s 0c
- How it is completed
- stored id 2
- Quest type
- stored id 1
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Varimathras | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | The Call to Command |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
Just as the body cannot survive without the head, the head cannot survive without the body. The defenses of the Scarlet Crusade's command inside Stratholme are almost impenetrable. We must, instead, cut the body out from under the head.$B$BMy Deathstalkers have been collecting data on the activity of the Crusade outside of Stratholme. Each day, a report is sent from their central command to Tyr's Hand. This report is the key, $r! Find the Crimson Courier and recover that report. Return it to Nathanos.
Objectives
Return to Eastern Plaguelands and track down the Crimson Courier. Kill the Courier and recover the Grand Crusader's Command.$B$BTake the command to Nathanos Blightcaller for further instruction.
When the items are handed over
Succeed now and you will have almost earned my respect, $C.
What the quest-giver says at the end
<Nathanos laughs.>$B$BExcellent! Finally! An opportunity to destroy the Scarlet Oracle!
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.