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Sulfuras

The Scarlet Oracle, Demetria

Sulfuras · quest entry 6148

Eastern Plaguelands — zone entry 139, named from this realm's area table.

Quest level
60
Required level
56
Base experience value
8,300
Money
1g 80s 0c
Money at the level cap
4g 98s 0c
How it is completed
stored id 2
Quest type
stored id 1

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Nathanos Blightcaller creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous Return to Nathanos

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount
One of these rewards Gorewood Bow 1
One of these rewards Stormrager 1
One of these rewards Sacred Protector 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

Demetria is chief advisor to the Grand Crusader. She is called the Oracle due to her 'otherworldly' senses. She has successfully assisted the Crusade in several of their victories against the Scourge.$B$BWhile this ruse was successful in exposing her, if she truly does possess psychic powers, she will undoubtedly be expecting some sort of trouble. You are going to provide that 'trouble.'$B$BTrack down the Oracle and terminate her. They should be moving out of Tyr's Hand as we speak. Make me proud, worm.

Objectives

The Scarlet Crusade is on the move. Somewhere along the road from Tyr's Hand to Stratholme you will find the Oracle, Demetria, and her entourage. Hunt her down and slay her. Return to Nathanos Blightcaller should you succeed.

When the items are handed over

What is your status, $N?

What the quest-giver says at the end

They will be reeling from this blow for years! Well done, $N! You have earned not only my respect but also this reward.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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