The Scarlet Oracle, Demetria
Sulfuras · quest entry 6148
Eastern Plaguelands — zone entry 139, named from this realm's area table.
- Quest level
- 60
- Required level
- 56
- Base experience value
- 8,300
- Money
- 1g 80s 0c
- Money at the level cap
- 4g 98s 0c
- How it is completed
- stored id 2
- Quest type
- stored id 1
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Nathanos Blightcaller | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Return to Nathanos |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| One of these rewards | 1 | |
| One of these rewards | 1 | |
| One of these rewards | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
Demetria is chief advisor to the Grand Crusader. She is called the Oracle due to her 'otherworldly' senses. She has successfully assisted the Crusade in several of their victories against the Scourge.$B$BWhile this ruse was successful in exposing her, if she truly does possess psychic powers, she will undoubtedly be expecting some sort of trouble. You are going to provide that 'trouble.'$B$BTrack down the Oracle and terminate her. They should be moving out of Tyr's Hand as we speak. Make me proud, worm.
Objectives
The Scarlet Crusade is on the move. Somewhere along the road from Tyr's Hand to Stratholme you will find the Oracle, Demetria, and her entourage. Hunt her down and slay her. Return to Nathanos Blightcaller should you succeed.
When the items are handed over
What is your status, $N?
What the quest-giver says at the end
They will be reeling from this blow for years! Well done, $N! You have earned not only my respect but also this reward.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.