The Ashenvale Hunt
Sulfuras · quest entry 6383
Ashenvale — zone entry 331, named from this realm's area table.
- Quest level
- 20
- Required level
- 20
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Senani Thunderheart | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|
This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.
What the quest-giver says at the end
There are three legendary creatures that make up the Ashenvale Hunt; you may seek them and test yourself against their cunning and might. In the process, you will hopefully learn something about yourself. The creatures are: the bear Ursangous, the nightsaber cat Shadumbra, and the hippogryph Sharptalon.$B$BThe creatures of the Ashenvale Hunt are powerful, and you may find that you'll need aid in bringing them down. If you should best them, bring me proof of your deed.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.