Sigil of Arathor
Sulfuras · quest entry 643
Arathi Highlands — zone entry 45, named from this realm's area table.
- Quest level
- 41
- Required level
- 32
- Base experience value
- 3,300
- Money
- 0g 55s 0c
- Money at the level cap
- 0g 19s 80c
- How it is completed
- stored id 2
- Quest type
- stored id 1
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Zengu | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Sigil of Thoradin |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
Though they can barely be said to control Stromgarde, let alone the whole of Arathi Highlands, the human prince trots the remnants of his cavalry over the countryside. I can't understand why he does it, but who understands the way the humans think, hm?$b$bWhatever his reasoning, more importantly, he has given one of the sigils to Lieutenant Valorcall, their cavalry leader. Locate him and bring his sigil back to me.
Objectives
Retrieve the Sigil of Arathor and return it to Zengu in Hammerfall.
When the items are handed over
Valorcall will not be easy to track down, $n. Mounted on horseback, he can cover ground quickly. Nonetheless, we must have his sigil.
What the quest-giver says at the end
Losing their cavalry leader will prove a large blow to the Stromgarde defenders. Better yet, it means that we are only one sigil from being able to have Trol'kalar for ourselves.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.