Breaking the Keystone
Sulfuras · quest entry 652
Arathi Highlands — zone entry 45, named from this realm's area table.
- Quest level
- 42
- Required level
- 30
- Base experience value
- 3,450
- Money at the level cap
- 0g 21s 0c
- How it is completed
- stored id 2
- Quest type
- stored id 1
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Stone of Inner Binding | game object |
One start, from this realm's own gameobject table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Stones of Binding |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
Opening the Stones of Binding loosened much of my confinement, but a lock still holds me chained. It is the Keystone you see among this circle of stones. And the key is held by one of my captors, the stone watcher Fozruk.$B$BYou must obtain that key, which the stone watchers call the Rod of Order, from Fozruk and use it to open the Keystone.$B$B$N, you have done so much to aid me. Just a little more...and my gratitude will shake the very foundations of the earth!
Objectives
Find and kill Fozruk. Bring the Rod of Order to the Keystone in the Arathi Highlands.
When the items are handed over
The Keystone is charged with tremendous geomantic energy.
What the quest-giver says at the end
You place the rod in the keystone. And a shudder is felt beneath you...
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.