Register Sign in
Sulfuras

Hammerfall

Sulfuras · quest entry 655

Arathi Highlands — zone entry 45, named from this realm's area table.

Quest level
34
Required level
29
Base experience value
270
Money at the level cap
0g 1s 50c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Gor'mul creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount

This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.

The gossip a player reads first

It is still clear to me, like yesterday... So many years without hope, with wood and steel to bind me to this terrible place. Then finally, finally! There was the Warchief. Doomhammer in his midnight plate, his warhammer held high.$b$bIt was... too terrible... That the blow of a coward would strike down our greatest hero. From behind he charged on his horse, and then his lance ran him through... I fell to my knees. What hope was there? What hope is there...

Objectives

Speak with Tor'gan in Hammerfall.

What the quest-giver says at the end

Ah, Gor'mul you speak of. Yes, from what he says, it seems he has never recovered from the death of Doomhammer.$b$bGor'mul was a captive here when Thrall and Orgrim fought to free the camp, but as the earth shook and our brethren escaped, he was left behind. He wandered alone and lost for years without direction or hope, until we returned to establish ourselves here in Hammerfall.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

Search creatures Search areas Search quests Search items Search spells Search characters Back to the front page