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Sulfuras

Allegiance to the Old Gods

Sulfuras · quest entry 6565

Blackfathom Deeps — zone entry 719, named from this realm's area table.

Quest level
26
Required level
17
Base experience value
2,650
Money
0g 40s 0c
Money at the level cap
0g 16s 20c
How it is completed
stored id 2
Quest type
stored id 81

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Je'neu Sancrea creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous Allegiance to the Old Gods

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount
One of these rewards Band of the Fist 1
One of these rewards Chestnut Mantle 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

This Twilight's Hammer follower cannot be allowed to complete his plan. The Twilight's Hammer do not understand the spirits of nature. They believe in the Old Gods--creatures of chaos and destruction that were long ago defeated. This Lorgus cannot be allowed to succeed. You must stop him, $N. I cannot do it myself--I am too weak.$B$BGo into Blackfathom Deeps, find him, and kill him. Return to me here at Zoram'gar when it's done.

Objectives

Kill Lorgus Jett in Blackfathom Deeps and then return to Je'neu Sancrea in Ashenvale.

When the items are handed over

Have you found him yet, $N? Lorgus must be stopped!

What the quest-giver says at the end

Very good!! Thank you, $N. We may not have stopped the Twilight's Hammer completely, but at least you have staved off another of their plans to return the Old Gods to power.$b$bWho knows what other plans they have manifesting, but we can rest easy for now.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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