The Testament of Rexxar
Sulfuras · quest entry 6568
Desolace — zone entry 405, named from this realm's area table.
- Quest level
- 60
- Required level
- 55
- Base experience value
- 4,950
- Money at the level cap
- 2g 97s 0c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Rexxar | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | The Champion of the Horde |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
What do you know of illusions, $N? For you see, it is an illusion that you must create in order to circumvent the Black Flight's defenses.$B$BI know of one that may be willing to assist you in your quest of deception. She has assisted our kind in the past when she has deemed the cause worthy.$B$BIn the Western Plaguelands you will find Myranda the Hag, master illusionist - an exile of the Lordaeron alliance. Travel there and take with you this message.
Objectives
Deliver Rexxar's Testament to Myranda the Hag in the Western Plaguelands.
When the items are handed over
It is not often I see one of the Horde in these parts of Lordaeron. What is it that you have for Myranda?
What the quest-giver says at the end
<Myranda holds the note, pauses, then smiles.>$B$BHow is he? Rexxar, I mean. Oh, come now, do not look so confused. The letter was left intentionally blank. It carried with it the intentions and thoughts of its creator. Judging from its contents, it is no wonder Rexxar left it as such. Imagine if you were captured or slain and this information discovered!$B$BOh, nevermind! Myranda will help you, $r. I owe the Warchief a favor or two.$B$B<Myranda smiles.>
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.