Deep Sea Salvage
Sulfuras · quest entry 662
Arathi Highlands — zone entry 45, named from this realm's area table.
- Quest level
- 40
- Required level
- 35
- Base experience value
- 3,150
- Money at the level cap
- 0g 19s 20c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| First Mate Nilzlix | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Land Ho! |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 | |
| Asked for | 1 | |
| Asked for | 1 | |
| Asked for | 1 | |
| Reward | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
O'Breen led the ships into the cove. We were certain this is where the treasure could be found. The Harbinger docked safely but as the Maiden's Folly and Spirit of Silverpine approached the tides began to lower. Strangest thing I've ever seen!$b$bThose two ships ran aground into something... some sort of temple in the reef. They sank so quickly, was quite a tragedy.$b$bWe need to retrieve their Logs as well as their Charts before we leave. We can't leave that information behind for prying eyes!
Objectives
First Mate Nilzlix wants you to retrieve the Charts and Logs from the Maiden's Folly and the Spirit of Silverpine.
When the items are handed over
How goes the search and recovery mission, $n? We really need to get those Logs and Charts back from the Maiden's Folly and Spirit of Silverpine.$b$bIf the information from those sources were to fall into enemy hands, Fleet Master Seahorn would force us down the plank.$b$bThat is if we ever get out of this mess...
What the quest-giver says at the end
Knowing this information is secure will bring some ease to the command in Booty Bay. Well done, $n.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.