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Sulfuras

Favor Amongst the Brotherhood, Core Leather

Sulfuras · quest entry 6645

Molten Core — zone entry 2717, named from this realm's area table.

Quest level
60
Required level
60
Quest type
stored id 81

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Lokhtos Darkbargainer creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount
Asked for Core Leather 2

Every item here is named by this realm's own item table, and each name is a link to that item's page.

When the items are handed over

Many of the sacred recipes require the skin from Ragnaros' chosen pets.$B$BOffer 2 Core Leather, skinned from the smoldering corpses of the Core Hounds of the Molten Core and you shall be granted favor amongst the Brotherhood.

What the quest-giver says at the end

Your offering has been accepted. Favor you have gained. Continue and you shall be allowed access to the ancient trades.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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