Sunken Treasure
Sulfuras · quest entry 665
Arathi Highlands — zone entry 45, named from this realm's area table.
- Quest level
- 40
- Required level
- 35
- Base experience value
- 3,150
- Money at the level cap
- 0g 19s 20c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Professor Phizzlethorpe | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|
This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.
The gossip a player reads first
Now that we are full-fledged Blackwater Raiders it is our job to help Mr. O'Breen locate the lost elven treasure.$b$bIt is next to impossible to find the gems in the dark sea without aid. The doctor has constructed some goggles that will help. He needs the goggles charged with the energy derived from the enchanted stone in the cave just up the hill.$b$bBut the cave is cursed! When we get close, we get ambushed. Defend me and I can harness the energy from the stone into the goggles.
Objectives
Escort Professor Phizzlethorpe to the cave and back.
When the items are handed over
This is no time to talk! The goggles need to be charged with the power of the stone!
What the quest-giver says at the end
The goggles work perfectly now! Well done, $n.
The quest-completed text
Defend Professor Phizzlethorpe
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.