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Sulfuras

Foul Magics

Sulfuras · quest entry 671

Arathi Highlands — zone entry 45, named from this realm's area table.

Quest level
33
Required level
30
Base experience value
2,650
Money at the level cap
0g 16s 20c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Tor'gan creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount
Asked for Bloodstone Amulet 10

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

I have felt a strangeness in the air... a feeling that simmers in my blood. I had my suspicions. I set off to find the source of my unease and discovered to the west, at Northfold Manor, the residual traces of demonic summoning. As I got close, my blood began to boil and the rage within me grew.$b$bOn the ground I spied an amulet of bloodstone, used to assist in demonic summoning. The one I found was depleted, however. I'll need another to examine, but I dare not return to the manor. Can you bring me some?

Objectives

Get 10 Bloodstone Amulets for Tor'gan in Hammerfall.

When the items are handed over

Once-cursed blood still runs through my veins, $n. If someone... something is summoning demons, it must be stopped.

What the quest-giver says at the end

It will take some time for me to ascertain the true intentions of the Syndicate, but their obvious association with dark, demonic magic troubles me. I will tell you when I know more.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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