The Lost Fragments
Sulfuras · quest entry 692
Badlands — zone entry 3, named from this realm's area table.
- Quest level
- 41
- Required level
- 30
- Base experience value
- 3,300
- Money at the level cap
- 0g 19s 80c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Theldurin the Lost | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Theldurin the Lost |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 | |
| Asked for | 1 | |
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
The Scroll of Myzrael...the Scroll of Myzrael?! You don't want that! Its magic can pull Myzrael to the surface world and if you do that, we are in trouble!$B$BOr...maybe it's too late. Maybe she already is free. Maybe she's just gathering strength before unleashing herself upon us. If so, then you'll NEED the scroll!$B$B...too bad it's destroyed. Enraged elementals stole it and tore it up and now fight over the fragments.$B$BBut if you can gather those fragments, maybe we can fix it...
Objectives
Bring the Torn Scroll Fragment, the Crumpled Scroll Fragment and the Singed Scroll Fragment to Theldurin the Lost.
When the items are handed over
Did you find those fragments?!?! You'll need the Scroll of Myzrael if you want to trap her again, before it's too late!
What the quest-giver says at the end
Ah, you found them! Good work, $N! These might be the only chance we have against the evil of Myzrael!$B$BJust let me find my scrap-ratchet and see if I can re-attach these fragments...
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.