Pearl Diving
Sulfuras · quest entry 705
Badlands — zone entry 3, named from this realm's area table.
- Quest level
- 37
- Required level
- 30
- Base experience value
- 3,550
- Money at the level cap
- 0g 21s 60c
- How it is completed
- stored id 2
- Quest type
- stored id 1
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Rigglefuzz | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 9 | |
| Reward | 1 | |
| One of these rewards | 1 | |
| One of these rewards | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
The Badlands is a harsh place, filled with vicious predators and bold scavengers. Scary, especially for a short little goblin. To survive, I have to be tricky!$B$BI know the recipe for flash bombs. I use those to scare away wildlife. But I'm running low on one of the ingredients: crushed blue pearl powder. Get me some and I'll make it worth your efforts.$B$BHeh, and I hope you have good boots on. The Blue Pearls I need are found from clams at the Vile Reef.$B$BYep, the Vile Reef in Stranglethorn!
Objectives
Bring 9 Blue Pearls to Rigglefuzz in the Badlands.
When the items are handed over
Did you get my pearls? I'm almost out of flash bombs!
What the quest-giver says at the end
These will work great! I just need to smash them into powder...then mix them with a little of this and a little of that.$B$BWatch out, scavengers! Prepare to be flashed!
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.