Fiery Blaze Enchantments
Sulfuras · quest entry 706
Badlands — zone entry 3, named from this realm's area table.
- Quest level
- 45
- Required level
- 40
- Base experience value
- 3,900
- Money at the level cap
- 0g 23s 40c
- How it is completed
- stored id 2
- Quest type
- stored id 1
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Sigrun Ironhew | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 | |
| Reward | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
As an apprentice to Feranor Steeltoe, I learned his special technique for imbuing weapons with fiery enchantments. Last I heard of him, he was working at a smithy with a hunting party up in Lordaeron.$b$bI can't tell you too many of the details about the process, but I can tell you it requires blood from a rare, still-beating black drake whelp's heart. I don't have much to do waiting for word from Ironforge. If you bring me a heart from the whelps in Lethlor Ravine, I'll show you my skill!
Objectives
Acquire a Black Drake's Heart for Sigrun Ironhew.
When the items are handed over
How goes the hunt, $c?
What the quest-giver says at the end
Ah yes, this will do excellently. This will enable your weapons to strike with searing heat!
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.