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Sulfuras

Fiery Blaze Enchantments

Sulfuras · quest entry 706

Badlands — zone entry 3, named from this realm's area table.

Quest level
45
Required level
40
Base experience value
3,900
Money at the level cap
0g 23s 40c
How it is completed
stored id 2
Quest type
stored id 1

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Sigrun Ironhew creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount
Asked for Black Drake's Heart 1
Reward Fiery Blaze Enchantment 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

As an apprentice to Feranor Steeltoe, I learned his special technique for imbuing weapons with fiery enchantments. Last I heard of him, he was working at a smithy with a hunting party up in Lordaeron.$b$bI can't tell you too many of the details about the process, but I can tell you it requires blood from a rare, still-beating black drake whelp's heart. I don't have much to do waiting for word from Ironforge. If you bring me a heart from the whelps in Lethlor Ravine, I'll show you my skill!

Objectives

Acquire a Black Drake's Heart for Sigrun Ironhew.

When the items are handed over

How goes the hunt, $c?

What the quest-giver says at the end

Ah yes, this will do excellently. This will enable your weapons to strike with searing heat!

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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