Register Sign in
Sulfuras

Report to Thomas

Sulfuras · quest entry 71

Elwynn Forest — zone entry 12, named from this realm's area table.

Quest level
10
Required level
7
Base experience value
210
Money at the level cap
0g 1s 20c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Rolf's corpse game object

One start, from this realm's own gameobject table.

In the realm's own chain

PositionQuest
Previous Discover Rolf's Fate

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount
Asked for Rolf and Malakai's Medallions 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

Now that you have both medallions, deliver them to Guard Thomas at the bridge so that he might know the fate of his murdered guards.

Objectives

Deliver Rolf and Malakai's Medallions to Guard Thomas at the eastern Elwynn bridge.

When the items are handed over

Hello, $N. Have you discovered the fates of Rolf and Malakai?

What the quest-giver says at the end

You have confirmed my fears, $N. The murlocs are a threat we cannot ignore.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

Search creatures Search areas Search quests Search items Search spells Search characters Back to the front page