Study of the Elements: Rock
Sulfuras · quest entry 710
Badlands — zone entry 3, named from this realm's area table.
- Quest level
- 37
- Required level
- 35
- Base experience value
- 2,850
- Money at the level cap
- 0g 17s 40c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Lotwil Veriatus | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 10 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
Here in the Badlands I've stopped to work on my latest project: my shackles of elemental binding.$B$BWhen complete, they will allow mages to summon even more powerful elementals for use in even greater capacities. To start things off, I need small stone shards to test some of my newest offensive spells along with a few gizmos I've pieced together.$B$BThe shards are easily collected from the lesser rock elementals to the west of here. Could you bring me some?
Objectives
Find 10 Small Stone Shards and bring them to Lotwil Veriatus in the Badlands.
When the items are handed over
This area's perfect for-- Could you hold these in place for a moment? Yes, just like that, along the vector normal. Now, what was I... Right. Perfect for testing my latest project. The raw materials, the open space... what more could an intelligent and enlightened practitioner of the arts ask for?
What the quest-giver says at the end
These shall do nicely, $N. Thank you. Hmm, a bit more sand than I'd anticipated. Have to adjust the coefficient of friction. No, wait; it should still be negligible with the frost oil.$B$B<Mumbling to himself, Lotwil puts one fist into the palm of his other hand and stares at them as if fascinated.>
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.