Study of the Elements: Rock
Sulfuras · quest entry 712
Badlands — zone entry 3, named from this realm's area table.
- Quest level
- 42
- Required level
- 35
- Base experience value
- 3,450
- Money at the level cap
- 0g 21s 0c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Lotwil Veriatus | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Next | This Is Going to Be Hard |
| Previous | Study of the Elements: Rock |
The chain is the realm's own: these are the previous and next entries this quest row stores. This row also carries exclusive group -734, which means the client offers it alongside other quests in that group.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 5 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
$N, there's one more part I need from the elementals here in the Badlands: the bracers of rock binding from the greater rock elementals. By my calculations, those bracers should be enough to gauge the strength of my own shackles.$B$BMy attempts at scrying the greater rock elementals showed a group of them southwest of here, near some ogres if I recall.$B$BBring me 5 of their bracers just so I have extras. Servo's notorious for misplacing my reagents and research.
Objectives
Bring 5 Bracers of Rock Binding to Lotwil Veriatus in the Badlands.
When the items are handed over
The stone slabs you found were ideal, $N. Lucien will be taking the extra ones back to Kharanos when we're done here. After all, they could prove useful again.$B$BFor instance, they'd be a nice basis for a handy little shelter once I start looking into a multidisciplinary approach to high-yield explosives...$B$B<Lotwil's voice trails off as he goes back to his experiment.>
What the quest-giver says at the end
$N, have you ever considered becoming a research assistant? No? I'm not sure what I'll do without your abilities here. Intelligence, curiosity, and strength--all combined into one package.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.