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Sulfuras

The Quartermaster

Sulfuras · quest entry 7121

Alterac Valley — zone entry 2597, named from this realm's area table.

Quest level
60
Required level
51
Base experience value
660
Money at the level cap
0g 39s 0c
How it is completed
stored id 2
Quest type
stored id 41

This realm keeps one row per patch for some quests, and this is the patch 3 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Mountaineer Boombellow creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount

This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.

The gossip a player reads first

$N, our quartermaster charged me to direct new recruits to him. He needs supplies from caches stored in the mines of Alterac, and he'll probably send you to get them.$B$BFollow the road. You'll find our quartermaster to the west.

Objectives

Speak with the Stormpike Quartermaster.

What the quest-giver says at the end

It's good to see fresh troops here, $N, but with a little luck you'll get into some action and won't be fresh for long!$B$BSpeak with me again. I have tasks I must discuss with you....

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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