Coolant Heads Prevail
Sulfuras · quest entry 713
Badlands — zone entry 3, named from this realm's area table.
- Quest level
- 37
- Required level
- 35
- Base experience value
- 2,850
- Money at the level cap
- 0g 17s 40c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Lotwil Veriatus | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
Let me tell you something about Frost Oil: nothing can keep an engine or gears from overheating quite like it.$B$BIts cooling properties are extraordinary, and its longevity as a lubricant without equal. That's not all: it also aids in retaining enchantments on magical items.$B$BI need a vial of it to increase the magical capacity of my shackles and make them powerful enough to stop our summoned friend from killing us all.$B$BBro'kin, a goblin friend of mine, can teach you to make it. He's in Alterac.
Objectives
Find Frost Oil and bring it to Lotwil Veriatus in Badlands.
When the items are handed over
Have you found the oil I need? It would be so helpful if you were able to find some.
What the quest-giver says at the end
Stupendous! This should be the perfect coolant for my new bracers. If the enchantments don't last a century, then I'll give all my belongings to Servo.$B$BAll the mages of the Assembly will be in such awe after I finish this, $N. You just wait and see.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.