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Sulfuras

Rise and Be Recognized

Sulfuras · quest entry 7163

Alterac Valley — zone entry 2597, named from this realm's area table.

Quest level
60
Required level
51
Maximum level
60
Base experience value
6,600
Money at the level cap
3g 96s 0c

This realm keeps one row per patch for some quests, and this is the patch 3 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Warmaster Laggrond creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Next entry -7164, no row for it in this realm
Previous Proving Grounds

The realm points at 1 quest entry it does not have a row for. The entry number is kept and no title is invented.

Items this row names

RoleItemCount
Asked for Frostwolf Insignia Rank 1 1
Reward Frostwolf Insignia Rank 2 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

When the items are handed over

<Warmaster Laggrond salutes you.>$b$bIt is your time, $N. You have done much for the Frostwolf Clan and in doing so, earned a place as not only a soldier of Frostwolf but also as a friend.$b$bWell done! Present your initiate's insignia.

What the quest-giver says at the end

This new insignia reflects your rank amongst the Frostwolf. Keep it on you at all times.$b$bAnd $c... Die with honor!

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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