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Sulfuras

Legendary Heroes

Sulfuras · quest entry 7166

Alterac Valley — zone entry 2597, named from this realm's area table.

Quest level
60
Required level
51
Maximum level
60
Base experience value
9,950
Money at the level cap
5g 97s 0c

This realm keeps one row per patch for some quests, and this is the patch 3 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Warmaster Laggrond creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Next entry -7167, no row for it in this realm
Previous Earned Reverence

The realm points at 1 quest entry it does not have a row for. The entry number is kept and no title is invented.

Items this row names

RoleItemCount
Asked for Frostwolf Insignia Rank 4 1
Reward Frostwolf Insignia Rank 5 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

When the items are handed over

Your radiate command and power, $c. Exalted in the eyes of Frostwolf - the enemy cowers at the mention of your name.$b$bRise, Hero of Frostwolf. Rise and be honored!$b$bPresent your insignia.

What the quest-giver says at the end

Soon, all on the field of battle will be under your watchful eye. Command of the Valley and its troops will be yours!

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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