Mirages
Sulfuras · quest entry 718
Badlands — zone entry 3, named from this realm's area table.
- Quest level
- 38
- Required level
- 35
- Base experience value
- 2,150
- Money at the level cap
- 0g 13s 20c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Sigrun Ironhew | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
In our hurry to leave the Uldaman excavation site, we were forced to abandon many wagons and crates of supplies along the way. The local ogres from Camp Kosh have been on our abandoned equipment like vultures on a rotting corpse. Don't smell much better, either. Than the corpses, I mean.$b$bAnyways, they took the cart that was carrying all our weapons and such... so--well, this is a bit embarrassing--we haven't been able to get any food.$b$bWe're in a bit of a pickle here, suppose you could help us out?
Objectives
Retrieve the Supply Crate for Sigrun Ironhew.
When the items are handed over
The desert's a bad place to be hungry, my friend, let me tell you that.$b$bHey... what's that over there...
What the quest-giver says at the end
Thanks so much, $n. While you were gone, I... er... swallowed a mouthful of sand. It...$b$bWell, enough of that, we'll go out and get some food tonight. Eat like kings!
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.