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Sulfuras

A Dwarf and His Tools

Sulfuras · quest entry 719

Badlands — zone entry 3, named from this realm's area table.

Quest level
35
Required level
35
Base experience value
2,750
Money at the level cap
0g 16s 80c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Prospector Ryedol creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount
Asked for Ryedol's Lucky Pick 1
Reward Ryedol's Hammer 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

Hey, $N. Be careful 'round here. There be Dark Iron dwarves all around--looked like the Shadowforge clan.$B$BThey just attacked the excavation site I was workin' at--killed nearly everyone there, including my boss Hammertoe. I barely escaped with me life.$B$BThe site's just to the north of here, and I'm tryin' to plan a way to get some of our supplies back, especially me lucky pick.$B$BThink you'd be up to helpin' me out some? One of those damned Dark Iron must have my pick! Could be anyone of them.

Objectives

Find Ryedol's Lucky Pick and return it to Prospector Ryedol south of Hammertoe's Dig Site.

When the items are handed over

Not sure what the Shadowforge were lookin' for, but they definitely had a purpose.

What the quest-giver says at the end

Ye're me savior, $c. I'm glad someone could teach those Shadowforge a lesson or two. Thanks for yer help.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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