A Sign of Hope
Sulfuras · quest entry 721
Uldaman — zone entry 1517, named from this realm's area table.
- Quest level
- 35
- Required level
- 35
- Base experience value
- 2,750
- Money at the level cap
- 0g 16s 80c
- How it is completed
- stored id 2
- Quest type
- stored id 81
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Prospector Ryedol | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | A Sign of Hope |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|
This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.
The gossip a player reads first
$N, can ye find him? Can you find Hammertoe in Uldaman?$B$BIf those dirty Shadowforge are holdin' him hostage to figure out what he knows about the titan excavations, then all of Ironforge could be in huge trouble.$B$BFor a long time now those Dark Irons have been lookin' for magics to make more powerful golems. Hammertoe was doin' the same, of course, but only to stop them.$B$BThey're probably keepin' him alive until they learn what he knows.Ye've got to hurry if you're gonna save him!
Objectives
Find Hammertoe Grez in Uldaman.
What the quest-giver says at the end
Yes? Ah'm sorry... <cough> Feel so weak. Can ye come closer, $c?$B$BRyedol sent ye? Muradin be praised, that boy's not as slow in the head as I once thought. <cough>
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.