To the Undercity for Yagyin's Digest
Sulfuras · quest entry 728
Badlands — zone entry 3, named from this realm's area table.
- Quest level
- 40
- Required level
- 30
- Base experience value
- 780
- Money at the level cap
- 0g 4s 80c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Theldurin the Lost | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Solution to Doom |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
The tablet tells much. But not enough! Not nearly enough!$B$BThere is a book, a digest that Yagyin wrote in ages past. The... people I fled from... they keep this book in many places. And their most learned study it. It holds vast knowledge. Knowledge to protect us!$B$BGo to Keeper Bel'dugur in the Undercity of Lordaeron. Show him this sigil and he'll think you one of them. Ask him for Yagin's Digest...and bring it to me!
Objectives
Bring the Sigil of the Hammer to Keeper Bel'dugur in the Undercity.
When the items are handed over
Ah, we have an eager $c, I see. Are you here to learn from my collection? Good!$B$BBut be warned: just as knowledge gives power to the strong...it will drive the weak mad.
What the quest-giver says at the end
Be discrete with your signs, $c. There are those who do not believe the righteousness of our pledge.$B$BAnd there are those who would see us fail if they knew of us.$B$BWe must always be careful. And watchful. And patient.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.