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Sulfuras

Brotherly Love

Sulfuras · quest entry 7281

Alterac Valley — zone entry 2597, named from this realm's area table.

Quest level
60
Required level
51
Base experience value
6,600
Money at the level cap
3g 96s 0c
How it is completed
stored id 2
Quest type
stored id 41

This realm keeps one row per patch for some quests, and this is the patch 3 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Commander Louis Philips creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount

This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.

The gossip a player reads first

Tragic... My brother faces me on the field of battle: A commander for the Stormpike.$B$BOf the four Stormpike Commanders, he is undoubtedly the most dangerous. Perhaps if he is slain, the Banshee Queen could turn him as she did me - show him the error of his ways...$B$BDeep within enemy territory you will find my brother. Slay him and return to me. I trust that you are capable of completing this mission, soldier.$B$BAnd soldier, do not go alone.

Objectives

Travel into Stormpike territory and slay Commander Karl Philips. Return to Commander Louis Philips when the task is complete.

When the items are handed over

How it must pain him to remain as one of the living while his beloved brother has ascended to perfection.

What the quest-giver says at the end

Your heroics will not go unnoticed, $N.$B$BI must waste no time if he is to be saved. Sylvanas must be contacted!

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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