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Sulfuras

Trouble In Darkshore?

Sulfuras · quest entry 730

Darnassus — zone entry 1657, named from this realm's area table.

Quest level
14
Required level
14
Base experience value
490
Money at the level cap
0g 3s 0c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Chief Archaeologist Greywhisker creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount

This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.

The gossip a player reads first

How nice it is to see a $c interested in the great archeological wonders of our world.$b$bOftentimes our work is dismissed as mere hobby by our friends in the Alliance. But what many fail to realize is that recent discoveries in Khaz Modan have proven that a great and powerful force threatens all of Azeroth, from Lordaeron to Kalimdor.$b$bI am most worried about my crew that I sent to Darkshore. They haven't sent word in weeks.$b$bTravel to Auberdine and look for a clue as to their whereabouts.

Objectives

Travel to Auberdine and look for signs of the dwarven excavation team.

What the quest-giver says at the end

I'm so glad Chief Archeologist Greywhisker sent for us....

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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