The Archbishop's Mercy
Sulfuras · quest entry 7366
Alterac Valley — zone entry 2597, named from this realm's area table.
- Quest level
- 60
- Required level
- 51
- Maximum level
- 60
- Money
- 1g 80s 0c
- Money at the level cap
- 0g 39s 60c
- How it is completed
- stored id 2
- Quest type
- stored id 41
This realm keeps one row per patch for some quests, and this is the patch 3 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Commander Karl Philips | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
The Archbishop is as kind as he is wise. For a man to look mercifully on such a wretched lot...$B$B<Commander Philips shakes his head in disbelief.>$B$BToo kind... Just too kind.$B$BThe Archbishop asks that we take pity on the undead and grant them swift and permanent deaths. For this grand display of mercy, we merely require their black, disease ridden hearts.$B$BBring me the hearts of the Forsaken so that they may be ceremoniously incinerated at the Cathedral of Light. Make haste, $N!
Objectives
You have been tasked with slaying opposing Forsaken players in Alterac Valley.$B$BKill a Forsaken and return to Commander Karl Philips (who wanders between the lumber mill and the mine) with a Forsaken Heart.
When the items are handed over
Benedictus! I am but a speck in the shadow of his grandeur. Praise him!
What the quest-giver says at the end
Praise be to Benedictus! Another lost soul, soon to be saved by the white hot flames of the Light!$B$BGo ye, oh soldier of Light! More must be saved!
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.