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Sulfuras

Wanted: DWARVES!

Sulfuras · quest entry 7401

Alterac Valley — zone entry 2597, named from this realm's area table.

Quest level
60
Required level
51
Maximum level
60
Base experience value
6,600
Money
1g 80s 0c
Money at the level cap
0g 39s 60c
How it is completed
stored id 2
Quest type
stored id 41

This realm keeps one row per patch for some quests, and this is the patch 3 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Wanted: DWARVES! game object

One start, from this realm's own gameobject table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount
Asked for Dwarf Spine 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

By order of Sergeant Yazra Bloodsnarl, all dwarves on the field of battle are to be killed on sight.$B$BShould you slay a dwarf in combat, rip out their spine, leaving a spineless heap of stink and rot to serve as a warning to any and all that dare oppose the might of the Frostwolf.$B$BReturn to Sergeant Yazra Bloodsnarl with proof of your heroics.

Objectives

You have been tasked with slaying opposing Dwarf players in Alterac Valley.$B$BKill a Dwarf and rip out their spine. Take the Dwarf Spine to Sergeant Yazra Bloodsnarl at Frostwolf Keep.

When the items are handed over

I deal in wholesale irony, soldier.

What the quest-giver says at the end

You now have license to decimate dwarves by the dozen, $C!$B$B<Yazra stares off into the distance for a moment.>$B$BYou never forget your first de-spining...

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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