The Ashenvale Hunt
Sulfuras · quest entry 742
Thunder Bluff — zone entry 1638, named from this realm's area table.
- Quest level
- 20
- Required level
- 20
- Base experience value
- 155
- Money at the level cap
- 0g 0s 90c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Bluff Runner Windstrider | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|
This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.
The gossip a player reads first
Attention, young adventurers! The wilds of Ashenvale await you!$B$BThe Horde has established a strong presence in the lands north of the Barrens. Our two outposts - Splintertree Post and the Zoram Strand Outpost - strive to bring glory to the Horde! Those who would prove themselves should seek out guidance there. Of note: Senani Thunderheart in Splintertree Post, directly north of the Barrens, seeks adventurers willing to take part in a great hunt of Ashenvale!
Objectives
Speak with Senani Thunderheart at Splintertree Post, Ashenvale.
What the quest-giver says at the end
Welcome to the new frontier, $N. Ashenvale is a land of opportunity, one where a young $c like yourself is able to find boundless chances to prove their mettle. Look around the outpost here, and be sure to travel out to the Zoram Strand, as the Horde has another outpost there as well.$B$BYour presence here tells me that you've come to learn more about the hunt. Listen close, and I will gladly share with you what you need to know.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.