Preparation for Ceremony
Sulfuras · quest entry 744
Thunder Bluff — zone entry 1638, named from this realm's area table.
- Quest level
- 11
- Required level
- 7
- Base experience value
- 880
- Money at the level cap
- 0g 5s 40c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Eyahn Eagletalon | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 6 | |
| Asked for | 6 | |
| One of these rewards | 1 | |
| One of these rewards | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
$N, my brother soon stands before Chief Bloodhoof, and it is my honor to make his headdress for him.$B$BI want to ask a favor of you while I finish tanning these leather straps. There is not time for me to find enough feathers, and I was wondering, would you gather more for me?$B$BYou can find feathers of the correct size from the harpies residing far to the north and northwest of Thunder Bluff. I need only 6 azure and 6 bronze feathers to complete the design.
Objectives
Collect 6 Azure Feathers and 6 Bronze Feathers, and bring them to Eyahn Eagletalon in Thunder Bluff.
When the items are handed over
This headdress will certainly be a wonderful gift for my brother.
What the quest-giver says at the end
Thank you for your help, $N.$B$BMy part in my brother's ceremony is almost complete. Giving him his headdress and witnessing the ceremony are all my duty requires of me.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.