A Humble Task
Sulfuras · quest entry 753
Red Cloud Mesa — zone entry 220, named from this realm's area table.
- Quest level
- 3
- Required level
- 1
- Base experience value
- 250
- Money
- 0g 0s 40c
- Money at the level cap
- 0g 1s 50c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Greatmother Hawkwind | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | A Humble Task |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
I have traveled many paths through life and these old legs lack the vigor they once had. I can still perform my duties to the tribe. Sometimes it just takes an old woman a little longer to do the task.$b$bBut you look like an eager $c. Let's put some of that youthful vitality to the test. Take a water pitcher from the well and bring it to my son, the Chief, in Camp Narache.$b$bRemember that even the most humble task can gain the recognition of elders.
Objectives
Take a Water Pitcher from the water well.$b$bReturn the pitcher to Chief Hawkwind in Camp Narache which is northwest from the water well.
When the items are handed over
You look as though you have returned from the plains. Do you have any word from Greatmother Hawkwind?
What the quest-giver says at the end
You carried this pitcher back at the Greatmother's bidding, I see.$b$bYour willingness to help others and provide for the tauren of Camp Narache leads me to believe you would make the tribe proud in Thunder Bluff someday.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.