Mor'zul Bloodbringer
Sulfuras · quest entry 7562
No zone: this row records sort group 61, which is how the client groups quests, not a place.
- Quest level
- 58
- Required level
- 60
- Base experience value
- 620
- Money at the level cap
- 0g 37s 50c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 2 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Jubahl Corpseseeker | creature |
| Kurgul | creature |
| Martha Strain | creature |
| Spackle Thornberry | creature |
4 starts, from this realm's own relation tables — a quest can be offered by more than one creature or object.
In the realm's own chain
| Position | Quest |
|---|---|
| Next | Rage of Blood |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|
This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.
The gossip a player reads first
$N, your delvings into the dark arts are deep. Your mastery over otherworldly denizens has grown so strong... perhaps you are ready to bind to you one of the infamous dreadsteeds.$B$BThe ritual to summon the beast from its home requires great power and resources, but if you desire to dominate that epic mount, then speak with Mor'zul Bloodbringer. He is camped near the Altar of Storms in the Burning Steppes.$B$BGo, $N. This quest will be perilous, but a Warlock of your stature does not shy from danger!
Objectives
Speak with Mor'zul Bloodbringer in the Burning Steppes.
What the quest-giver says at the end
Greetings, $N, and welcome. Are you here to study near the Altar of Storms as I am, perhaps to harness its energy for some hidden purpose...$B$BOr... are you here to speak with me? Yes, I believe you are.$B$BYou want to master a dreadsteed? Such is no easy task. It will cost you no small amounts of blood, sweat... and of course gold. But a dreadsteed of Xoroth is a prize well worth winning so if interested, listen on...
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.