Wildeyes
Sulfuras · quest entry 7564
No zone: this row records sort group 61, which is how the client groups quests, not a place.
- Quest level
- 58
- Required level
- 60
- Base experience value
- 3,100
- Money at the level cap
- 1g 86s 0c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 2 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Mor'zul Bloodbringer | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Rage of Blood |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
My servant, Gorzeeki, is an alchemist of some skill. He can prepare the ink I will need for your parchment. I gathered together the blood you acquired; take it to Gorzeeki so that he can begin his work.
Objectives
Bring the Case of Blood to Gorzeeki Wildeyes in the Burning Steppes.
When the items are handed over
You have something for me? It's not a big, juicy spider, is it? Or maybe a roach? I hope it's still alive... I so love chewing on them when they're still alive...
What the quest-giver says at the end
Oh, it's blood. It must be from master Mor'zul then. He is so enamored with the stuff, and loves to see it spilled. I, however, prefer it coursing through the veins of a small rodent. It stays warm that way... until you want it.$B$BThis is powerful blood. Mor'zul must be making another parchment to summon a dreadsteed! How exciting!$B$BIf that's true, and you're going to perform the ritual, then... you're going to need a lot more than blood, my friend.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.