Rite of Strength
Sulfuras · quest entry 757
Red Cloud Mesa — zone entry 220, named from this realm's area table.
- Quest level
- 4
- Required level
- 1
- Base experience value
- 445
- Money at the level cap
- 0g 2s 70c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 8 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Seer Graytongue | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Rites of the Earthmother |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 12 | |
| One of these rewards | 1 | |
| One of these rewards | 1 | |
| One of these rewards | 1 | |
| One of these rewards | 1 | |
| One of these rewards | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
The Rites of the Earthmother are the steps a young tauren needs to take to gain respect in Thunder Bluff.$b$bFirst you must pass the Rite of Strength. In this test you must prove your bravery by slaying enemies of the tribe.$b$bBristlebacks of Brambleblade Ravine to the east are encroaching on our tribal lands. They ambush our hunting parties and steal from the village by dark.$b$bShow your valor by slaying these villains and return to the Chief in Camp Narache with their belts as proof of your deeds.
Objectives
Kill Bristlebacks in Brambleblade Ravine and bring 12 Bristleback Belts to Chief Hawkwind in Camp Narache.
When the items are handed over
Have you completed the Rite of Strength, $n? I require proof of your valor against the enemy of our tribe, the Bristlebacks.
What the quest-giver says at the end
You have passed the first test of the Rites of the Earthmother. The tribe will be proud.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.