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Sulfuras

Wildmane Cleansing

Sulfuras · quest entry 760

Mulgore — zone entry 215, named from this realm's area table.

Quest level
10
Required level
4
Base experience value
1,050
Money at the level cap
0g 6s 60c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Mull Thunderhorn creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous Wildmane Totem

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount
One of these rewards Ceremonial Tomahawk 1
One of these rewards Dreamwatcher Staff 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

Your cleansing of the Winterhoof and Thunderhorn wells is spoken among the spirits, young $N. The Wildmane Totem is made, and your last task lies ahead.$B$BThe Wildmane Water Well lies north of Thunder Bluff. Perform the ritual! Heal the land of the goblins' poisons! Let clean water flow once again!

Objectives

Use the Wildmane Cleansing Totem at the Wildmane Water Well, then return to Mull Thunderhorn.

When the items are handed over

The last water well remains fetid and poisonous, $N. You must not delay!

What the quest-giver says at the end

You've done it. You have cleaned the wells, and healed our land. Bloodhoof village is grateful, $N.$B$BMay the wind whisper your deeds for a hundred seasons, and may the waters of Mulgore remain clean forever.

The quest-completed text

Cleanse the Wildmane Well

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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