Register Sign in
Sulfuras

Dreadsteed of Xoroth

Sulfuras · quest entry 7631

No zone: this row records sort group 61, which is how the client groups quests, not a place.

Quest level
60
Required level
60
Base experience value
6,600
Money at the level cap
3g 96s 0c
How it is completed
stored id 2
Quest type
stored id 81
Reward spell
entry 23161

This realm keeps one row per patch for some quests, and this is the patch 2 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Mor'zul Bloodbringer creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous Imp Delivery

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount

This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.

The gossip a player reads first

All the preparations are made. Now, you must perform the ritual to create a Circle of Greater Summoning, then use the parchment infused with Xorothian stardust... to open a portal to Xoroth.$B$BI have written the instructions for the ritual onto a scroll. Study it closely, for you must perform each step exactly if you wish to succeed.$B$BFortune to you, $N. And may the souls of your enemies swiftly find their way into your shard pouch.

Objectives

Read Mor'zul's Instructions. Summon a Xorothian Dreadsteed, defeat it, then bind its spirit to you.

What the quest-giver says at the end

The Xorothian Dreadsteed's spirit is beaten. Although rage pulses through its ghostly flanks, you know that the beast's soul is yours...$B$BIt whispers dark magic into your mind and instills within you the knowledge to summon a dreadsteed.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

Search creatures Search areas Search quests Search items Search spells Search characters Back to the front page