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Sulfuras

The Venture Co.

Sulfuras · quest entry 764

Mulgore — zone entry 215, named from this realm's area table.

Quest level
10
Required level
5
Base experience value
630
Money
0g 2s 50c
Money at the level cap
0g 3s 90c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Morin Cloudstalker creature

One start, from this realm's own creature table.

In the realm's own chain

PositionQuest
Previous The Ravaged Caravan

The chain is the realm's own: these are the previous and next entries this quest row stores.

Items this row names

RoleItemCount

This quest row asks for no items and hands out none. That is what the row says; the item columns are all zero.

The gossip a player reads first

This explains the buildup of Venture Co. employees and equipment we've seen in Mulgore. Those goblins... their company is expanding too quickly for their own good. It's how they say, show a goblin something, and you can hear the scales in the background.$b$bGreedy little things, they are. Unfortunately for their business enterprise, we tauren cannot allow them to conduct their operations in our lands. Go to their mine northeast of the ravaged caravan and send them a message.

Objectives

Kill 14 Venture Co. Workers and 6 Venture Co. Supervisors for Morin Cloudstalker at Bloodhoof Village.

When the items are handed over

The Venture Co. was refused mining rights here in Mulgore, but it would seem that they do not take no for an answer. We tauren are not ones to mince words, however, and we have other ways of getting our message across.

What the quest-giver says at the end

I don't think there could be too much misinterpreting or ignoring of that signal, hm? The Venture Co. will know not to take the tauren lightly, or to be so arrogant as to believe we would allow them to steal the natural resources around us without protest.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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