Mazzranache
Sulfuras · quest entry 766
Mulgore — zone entry 215, named from this realm's area table.
- Quest level
- 8
- Required level
- 5
- Base experience value
- 700
- Money at the level cap
- 0g 4s 20c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Maur Raincaller | creature |
One start, from this realm's own creature table.
This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 1 | |
| Asked for | 1 | |
| Asked for | 1 | |
| Asked for | 1 | |
| One of these rewards | 1 | |
| One of these rewards | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
My grandfather told me stories about his battles with a strider named Mazzranache. He told me of its demonic red eyes, razor-sharp talons and venomous bite.$b$bAs fortune would have it, while traveling across the plains, I encountered it, and it took a nasty bite from my shoulder. He was as terrible as my grandfather described. I will need some hard-to-find animal parts to clean the infection from his bite: a wolf heart, cougar femur, plainstrider scale and swoop gizzard.$b$bHurry, time is of the essence.
Objectives
Bring a Prairie Wolf Heart, Flatland Cougar Femur, Plainstrider Scale and Swoop Gizzard to Maur Raincaller at Bloodhoof Village.
When the items are handed over
My fever grows worse and I find my mind drifting into delirious nightmares... I should have known that I wouldn't be able to handle a beast my grandfather was unable to defeat...$b$bDo you have the ingredients for the remedy? I fear if I do not clean the infection soon, it will be the death of me.
What the quest-giver says at the end
Ah, thank you, $n. Using the items you brought me, I will be able to create the remedy I need to stop the spread of the infection and, eventually, cure it completely. I owe you my life in thanks.$b$bBut I'll never forget that screeching call when Mazzranache came upon me, the blaze of color as its beak descended...$b$bBe wary on your travels.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.