Register Sign in
Sulfuras

Nightsaber Replacement

Sulfuras · quest entry 7672

Darnassus — zone entry 1657, named from this realm's area table.

Quest level
1
Required level
60

This realm keeps one row per patch for some quests, and this is the patch 2 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Lelanai creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount
Asked for Reins of the Nightsaber 1
One of these rewards Reins of the Swift Stormsaber 1
One of these rewards Reins of the Swift Frostsaber 1
One of these rewards Reins of the Swift Mistsaber 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

What the quest-giver says at the end

If you bring me your old nightsaber, I will trade it in for one from the new pack. The new swift saber will be just as fast as your old one, but have a different look to it. You can look at the swift sabers we already have around the yard here to see what it will look like.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

Search creatures Search areas Search quests Search items Search spells Search characters Back to the front page