Rite of Vision
Sulfuras · quest entry 772
Mulgore — zone entry 215, named from this realm's area table.
- Quest level
- 7
- Required level
- 3
- Base experience value
- 475
- Money at the level cap
- 0g 2s 70c
- How it is completed
- stored id 2
This realm keeps one row per patch for some quests, and this is the patch 0 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Zarlman Two-Moons | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Previous | Rite of Vision |
The chain is the realm's own: these are the previous and next entries this quest row stores.
Items this row names
| Role | Item | Count |
|---|---|---|
| One of these rewards | 1 | |
| One of these rewards | 1 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
The gossip a player reads first
I now present you with the Water of the Seers.$b$bWhen you are ready, consume the waters near the tribal fire. Once you have ingested the holy waters, it will take a few moments before the vision materializes before the fire.$b$bAt that point, it is up to you to follow it to your destiny....
Objectives
Consume the Water of the Seers in front of the tribal fire in Bloodhoof Village and follow the vision once it appears.
What the quest-giver says at the end
Be not afraid, $n. You have successfully passed the Rite of Vision.
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.