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Sulfuras

What the Flux?

Sulfuras · quest entry 7722

Searing Gorge — zone entry 51, named from this realm's area table.

Quest level
50
Required level
45
Base experience value
4,700
Money
0g 75s 0c
Money at the level cap
0g 28s 20c
How it is completed
stored id 2

This realm keeps one row per patch for some quests, and this is the patch 3 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.

Who starts it

NameWhat kind of thing
Master Smith Burninate creature

One start, from this realm's own creature table.

This quest row records no previous and no next quest, so it stands alone in the realm's data. A chain can also be carried by other rows pointing at this one.

Items this row names

RoleItemCount
Asked for Secret Plans: Fiery Flux 1

Every item here is named by this realm's own item table, and each name is a link to that item's page.

The gossip a player reads first

When that bastard, Maltorius, left our clan, he left with something more valuable than a pristine arcane crystal: Our recipe for fiery flux! I'd bet anything that the recipe was part of the deal in his new promotion amongst the Dark Irons.$B$BI want you to get our secret plans back, $N. I'm sure they're somewhere near Maltorius, deep inside the Slag Pit.

Objectives

Somewhere in the Slag Pit of the Cauldron you will find the Secret Plans: Fiery Flux that Overseer Maltorius stole. Find those plans and return them to Master Smith Burninate in the Searing Gorge.

When the items are handed over

Did you find the plans?

What the quest-giver says at the end

I hope you kicked his teeth in too, $N. Ragnaros knows, he deserved it.$B$BNow we can get down to business.

This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.

Every row above is this realm's own quest row, read from its quest_template table. A value the realm did not record is left out or written as none rather than filled in with a plausible number. The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience figure is the base value the row holds: the amount a player is actually given depends on the character's level, and that rule belongs to the game client.

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