A Donation of Mageweave
Sulfuras · quest entry 7799
Darnassus — zone entry 1657, named from this realm's area table.
- Quest level
- 60
- Required level
- 40
- Base experience value
- 3,300
- Money at the level cap
- 1g 98s 0c
This realm keeps one row per patch for some quests, and this is the patch 7 row — the newest it carries. This realm's own quest table holds 4,727 rows for 4,433 quests, counted from this realm — the difference is the patch rows.
Who starts it
| Name | What kind of thing |
|---|---|
| Raedon Duskstriker | creature |
One start, from this realm's own creature table.
In the realm's own chain
| Position | Quest |
|---|---|
| Next | A Donation of Runecloth |
The chain is the realm's own: these are the previous and next entries this quest row stores. This row also carries exclusive group -7792, which means the client offers it alongside other quests in that group.
Items this row names
| Role | Item | Count |
|---|---|---|
| Asked for | 60 |
Every item here is named by this realm's own item table, and each name is a link to that item's page.
When the items are handed over
Mageweave is running low, and we could use your help to replenish our stocks! By counting on the community as a whole, we would only need a donation of 60 pieces of mageweave cloth from you to enable us to reach our goal. Such generosity would not go unnoticed by Darnassus, I assure you!$B$BIf you have the sixty pieces of mageweave cloth on you and are ready to donate them, I'm able to take them from you now.
What the quest-giver says at the end
Wonderful! We thank you for your generous donation, $N!
This is the text the realm stores, written as stored. A vanilla quest writes a line break as “$B” and refers to its item counts as “%d”; the rules that turn those into a sentence belong to the game client, so the page keeps the codes rather than guessing at the prose.
Every row above is this realm's own quest row, read from its quest_template table.
A value the realm did not record is left out or written as none rather than filled in with a plausible number.
The figures labelled “stored id” — how the quest is completed, its type, and a reward spell — are keys into game
data this realm was never sent, so they are printed as stored and carry no invented meaning. The experience
figure is the base value the row holds: the amount a player is actually given depends on the character's level,
and that rule belongs to the game client.